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Sonic 4 episode 1 wiiware


sonic 4 episode 1 wiiware

It was built on February 9th, 2010.
Station Zone (After completing the Mad Gear Zone Boss act.) is absent.
Level Differences Splash Hill Zone The sunflowers in the background aren't fully animated; they are usually standing still.
Information regarding this build was provided by evilhamwizard on December 31st, 2010 on the.It shares a strong resemblence to the.Replaced in the console version.Act 2 had a different music track which was appropriate for the score attack level.It is controlled using the Wiimote's tilt function.Casino Street Zone Act 2 contained the 100,000 Point Challenge, a short score attack level in a pinball-style area.Special Stage In the final build Special Stage can be used with either the directional pad or by tilting the Wiimote.It was found on Usenet under the filename ps-wsnj.They also spin differently compared to the final build.No motion blur effects are present in this build.Several cd key avatar pc game other graphical effects are missing.There is no sound effect played when locking onto a homing attack target.Super Sonic uses the invincible BGM as he hadn't had his own theme yet.Phone or email, password,37:56,6:52,7:05.Id35 Java SE Runtime Environment 7 :.NET Framework.5 : px Microsoft XNA Framework Redistributable.0 Refresh : px?So here is a video of the WiiWare version of Sonic.Music Differences, casino Street Zone Act 2 has a completely different song.So for now here is the first few levels of the game as well as three special stages.The cutscene that transitions.G.G.
The moving wall in Act 3 was much faster and harder to complete the area compared to the final version.


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